


That sits alongside your 'Face' rating, which can be increased by completing side missions for minor gang members loitering about Hong Kong, and by visiting 'massage parlours' which, it is heavily implied, are actually brothels. Murdering innocent civilians is also frowned upon. It's knocked back by any instances of theft and property damage. That's driven by a police rating awarded at the end of missions. Levelling up pushes you up the triad skill tree, which lets you boost melee and weapon damage and unlock new moves. Applying a variety of takedowns will boost your triad performance rating for each mission. If you don't have the stomach to painfully annihilate every enemy, you can merely break all their bones with a well applied hold, or use a combination of light and heavy strikes to knock them out. You ram heads into industrial fans, throw people into ice chippers, impale them on meat hooks, toss them bodily onto convenient warehouse palettes of severed swordfish heads and, in once instance, kick them into a wide open furnace. Useful props glow bright red thanks to an effect best described as 'sadism vision'. Once you've grabbed an opponent, you can drag him around the city at full sprint by the scruff of his neck looking for an interesting way to finish him off.

This display of violent human origami lacks the satisfying Kevlar-on-bone crunch of Arkham City, but fights are satisfying enough, especially when you throw in some of the gratuitous execution opportunities scattered around. Wei can counter incoming attacks from any angle, grabbing wrists, elbows and shoulders and wrenching foes into painful new shapes. Punch-ups are heavily inspired by Batman: Arkham Asylum. The sharp combat system makes this especially satisfying. Inevitably, as much as you might not want him to, Wei gets too emotionally attached to the monsters he's working for, but at least there are plenty of opportunities to beat them up before that happens. Before long you'll be angling for promotion, and occasionally meeting up with your police handler, Raymond, to hear the same lecture about not getting too emotionally attached to the monsters you're working for. You start out shaking down local vendors for protection money and beating up enemy gang members to bolster Winston's monstrous ego. A linear series of missions inches the plot along, triggered by you visiting shifting location markers on the map. The main storyline follows an emerging gang war that threatens to overrun the city.
